Okay, I have a campaign sufficiently prepped that I would be able to run it as well as I did at the con it was designed for. Setting up pages for the standard encounters will be some help, but isn't necessary. I'll do that if I get a couple of days.
The adventure ran in four-hour slots at the con. It's designed for five players but can get by with four and maybe even with three.
• I'm willing to run it at about 11 AM to 3 PM my time, which would be 7 PM – 11 PM American Central standard time, and ought to be okay for someone in the US Eastern time zone if they are okay staying up to midnight and for someone in the US Mountain time zone if they can get home from work and start at 6 PM.
• I'm willing to run it 1 PM to 5 PM my time, which is 7PM – 11 PM Pacific standard time, 8 PM – midnight Mountain standard time. Or perhaps an hour later if that would suit the players. But I couldn't do that on Monday or Wednesday, which would be Sunday night or Tuesday night in the USA.
• I'm willing to run it from 8 PM to midnight my time, which would be 10 AM to 2 PM standard time in the UK and Portugal, 11 AM to 3 PM standard time in western and central Europe and in Scandinavia. That might be suitable on a Saturday or Sunday, but I can't do it this coming Saturday (the 12th of May).
Are there five beta-testers (including beta-test minions) keen to play in any of those time zones?
I'll post more about the adventure in its own thread shortly.
EDIT: <a href="http://community.roll20.net/discussion/comment/1451#Comment_1451" rel="nofollow">http://community.roll20.net/discussion/comment/1451#Comment_1451</a>